Griftlands patch9/14/2023 ![]() ![]() ![]() Use oshnu wranglers instead of laborers in the snail racing questĪdded a new experiment for Smith's day 1 bossesĭisabled old experiments that were no longer in use ![]() The option to reject payment in event_bladder_a now previews the change in relationshipĪdded and hooked up new boon and bane for the Oshnu WranglersĪdded a basic behaviour for the twin bossesĪdded a new experiment to test the twin bosses (including harvested decks)įixed bug where side_smith_great_lumin_a repeated the follow up step infinitelyįixed incorrect feats in daily_boss_aĪdded boon, bane and death loot for WeezilĪdded a boon and bane for the second twin boss ![]() Hooked up the new anims for the Oshnu Wranglers Marking Smith's social boon as a boon, instead of bane Snails have morale, so that they can be subduedĪdded a behaviour for Brut (still needs balancing and tweaks)Īdded a new Smith event where Smith meets Rugįixed bug in event_wandering_chef_aĪdded a NO_REWARDS flag to daily_boss_a (the pack draft is still there after every fight) Set up combat behaviour for the Heshbladders The opinion events causing Sal's night merchants to dislike for you choosing to help the other merchant are shown in the corresponding option tooltips. Use 'defend' anim for any entity that doesn't support 'dodge'.Ĭlean up smith's store interactions, and add a special shopkeeper Again, for mods, this shouldn't change any behaviour for the base game.Ĭhange daily seeding so it includes a hashed value instead of the rounded time, which causes blatant cycles due to its periodicity. Move ActData:InitializeAct before world region initialization. Stunned fighters can't run away or be replaced by backup.īossbit can show up in plaxes (for mods). The default bandit masked head is now associated only with Shrokes.Īdded two new Smith events (a regular and a follow up) Trade coins with Pengemunt requires a lucky coin.įix potential crash when a fighter flees to be replaced with a backup. The option to hire someone in Brawl no checks if the agent is already in your partyĪdded a new oppo for Smith with placeholder dialogue When running away, don't run if the enemy team has surrendered or the battle is otherwise over. New import fees: Pets foreign to murder bay cost a bit more to purchase.Īdded Rook's Bogger outfit to his unlock trackĪsset Recovery: After discovering the location of the goods, you can still run away and turn in the quest without failure.įix on_runaway handler for Hit The Beach. You'll see the changes that we make as we make them, and be able to give immediate feedback. As always, you can get a sneak peek at the upcoming content and follow along with our day-to-day development by opting in to the Experimental build. The next day of Smith's story is projected to come out in late January. Have fun Smithing about in Pearl-On-Foam, everyone! Our next update will be on Dec 10. Without spoiling too much, here's a teaser of the things that you'll find in Smith's story:Īs always, there have been a whole slew of general fixes and balance changes. We've also added a Run History screen, so you can look back at past victories and losses. You can unlock Smith's Brawl by reaching the end of his story as it exists now. You can unlock Smith by beating Rook's first day. Smith's final story will have 4 days, like Rook. There are a lot of alternate quests to play in Smith's story, and you'd have to play through at least six times to see them all. The first two days of Smith's story are currently playable. Smith has his own negotiation and combat cards, and uses new exclusive mechanics. Smith's story takes place on a unique map, with new locations, quests, and characters to interact with. This update adds a third playable story character: Smith! ![]()
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